The Educational Perspective of the Application of Extended Reality in Cultural Heritage Sphere
DOI:
https://doi.org/10.32043/jimtlt.v4i1.145Parole chiave:
Educational programs; Cultural Heritage; Extended RealityAbstract
Negli ultimi anni, con l'avanzamento della tecnologia e la progressiva popolarità dell'applicazione di nuove tecnologie potenziate dall'Intelligenza Artificiale tra il pubblico, i musei e le organizzazioni culturali si stanno spostando sempre più verso l' applicazione di tecnologie digitali, in particolare la realtà estesa, nelle loro mostre, conservanti e programmi educativi.
La realtà estesa (XR) si riferisce alla realtà aumentata (AR), alla realtà virtuale (VR) e alla realtà mista (MR), e questo articolo afferma l’applicazione della realtà estenduta nei programmi educativi dei musei e delle organizzazioni del patrimonio culturale, contribuisce al miglioramento del processo di apprendimento e, di conseguenza, all’innalzamento dei risultati dell’apprendimento. Per raggiungere questo obiettivo, le principali teorie dell'apprendimento, tra cui il costruttivismo, il costruttivo sociale, l' apprendimento sperimentale, la formazione attraverso il fare, la teoria del flusso di apprendimenti, il risultato di formazione generico, la libera scelta dell'Apprendimento e la gamificazione dell' Apprendimento saranno riferiti, dimostrando la loro conformità con le caratteristiche dell'ambiente di apprenticismo della realtà estesa.
I risultati del presente studio dimostrano l’accordo dei suddetti concetti e teorie di apprendimento con le caratteristiche dell’ambiente d’apprendimento creato dalla tecnologia XR, che porta all’arricchimento dell’esperienza di apprensione e al miglioramento dei risultati.
Keywords: Programmi Educative, Patrimonio Cultural, Realtà Estesa
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