Virtual challenges and real successes: videogames as educational tools

Autori

  • Monica Di Domenico University of Salerno
  • Fabrizio Schiavo University of Cassino and Lazio Meridionale
  • Tonia De Giuseppe Giustino Fortunato University
  • Pio Alfredo Di Tore University of Cassino and Lazio Meridionale

Parole chiave:

videogame; edugame; game design; learning processes

Abstract

In recent decades, video games have emerged as a dominant form of entertainment, surpassing other traditional forms such as film and television in popularity. In parallel, their potential as educational tools has increasingly attracted the attention of researchers, educators and instructional designers. Recent studies suggest that video games can foster active learning, promote problem-solving and stimulate complex cognitive skills in ways that traditional methodologies often fail to do. This article explores the intersection of game design and pedagogy, with a particular focus on how video games can be integrated into education to enhance learning processes

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Pubblicato

2025-01-13 — Aggiornato il 2025-01-13

Versioni

Come citare

Di Domenico, M., Schiavo, F. ., De Giuseppe, T. ., & Di Tore, P. A. . (2025). Virtual challenges and real successes: videogames as educational tools. Journal of Inclusive Methodology and Technology in Learning and Teaching, 4(3). Recuperato da https://inclusiveteaching.it/index.php/inclusiveteaching/article/view/264

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