PELIZZARI, F.; CARENZIO, A.; FERRARI, S. Playing to Understand. The Video Game as a Research Laboratory on Media Literacy in Times of Crisis. Journal of Inclusive Methodology and Technology in Learning and Teaching, [S. l.], v. 6, n. 1, 2026. Disponível em: https://inclusiveteaching.it/index.php/inclusiveteaching/article/view/500. Acesso em: 27 ago. 2026.