Valente, F. (2026) «Gamifying Language Learning: The potential of VLEs (Virtual Learning Environments) for EFL students – An Exploratory Study on Improving Proficiency with Game-Oriented Activities», Journal of Inclusive Methodology and Technology in Learning and Teaching, 6(1). Available at: https://inclusiveteaching.it/index.php/inclusiveteaching/article/view/490 (Consultato: 23 ottobre 2026).