Pelizzari, F., Carenzio, A. e Ferrari, S. (2026) « The Video Game as a Research Laboratory on Media Literacy in Times of Crisis»., Journal of Inclusive Methodology and Technology in Learning and Teaching, 6(1). Available at: https://inclusiveteaching.it/index.php/inclusiveteaching/article/view/500 (Consultato: 26 agosto 2026).