Gamification in primary school: an effective teaching strategy for student development

Autori

  • Fabiola Palmiero Università della Campania Luigi Vanvitelli
  • Davide Di Palma
  • Maria Giovanna Tafuri

Parole chiave:

Gamification, Motivation, School Anxiety, Specific Learning Disorders (SLD), Digital Tools

Abstract

This study investigated the effectiveness of gamification in learning mathematics and science in primary schools in Naples. Fifty students (7-10 years old) were divided into a control group (traditional teaching) and an experimental group (interactive platforms such as Genially and Wordwall). The results showed an improvement in academic performance of 30% in maths and 25% in science in the experimental group. The qualitative analysis also showed a reduction in school anxiety and an increase in confidence and self-esteem, particularly among students with DSA. The study suggests gamification as an inclusive and engaging educational approach, despite time constraints and infrastructure challenges.

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Pubblicato

2025-11-21

Come citare

Palmiero, F., Di Palma, D., & Tafuri, M. G. (2025). Gamification in primary school: an effective teaching strategy for student development . Journal of Inclusive Methodology and Technology in Learning and Teaching, 5(4). Recuperato da https://inclusiveteaching.it/index.php/inclusiveteaching/article/view/374

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