Digital games and children in Italy in 2024
Parole chiave:
Digital games, children, school, ItalyAbstract
This study focuses on the world of digital games, analyzing the Italian market compared to the European and international markets, as well as consumer habits. The aim of the research is to provide a snapshot of digital game usage among children aged 6-14. The research used Istat data regarding the frequency of connections, the devices used to connect, and the types of activities, as well as data from two other studies specifically related to digital games. The research results indicate that children primarily use smartphones and tablets to connect and prefer mobile gaming over console and PC gaming. Finally, the study highlights that the use of digital games in teaching in Italian schools, despite the support of the institutions, is showing slow growth.
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