Ecology of citizenship game eSports and socialization between the real and the virtual
Parole chiave:
ecology of the person, sport games, eSportsAbstract
In a complex and global view of citizenship, based on the awareness of interdependencies and aimed at overcoming the fragmentation of knowledge (Morin, 2007), play and sport have a significant role in socialization processes, both in reality and virtually. Play, understood as a means of learning and inclusion, facilitates cooperation, conflict management, and the construction of individual and collective identities, promoting the development of conscious citizenship (Pasinato, 2022). Sport, always connected to the body, today opens up to hybrid dimensions such as eSports, which redefine the relationship between play-sport, technology, and social interaction (Matteucci, 2024). In the dialogue between traditional games and eSports, new educational and social challenges emerge: managing time and emotions, the ability to cooperate in hybrid environments, and the need for a shared ethic that governs both the physical and virtual worlds. From this perspective, traditional games and eSports (Yodovich et al., 2025) are complementary to a single ecology of play, in which real and digital spaces intertwine, giving rise to forms of sociality and learning capable of supporting active, inclusive, and aware citizenship (Tuozzo, 2022). Recent Istat and IIDEA data (2024) confirm that the current challenge must consist in creating educational paths capable of actively implementing ecological citizenship (Schenetti, M. et al., 2024)
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www.eipa.eu
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